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Assassins Creed 3: Liberation analysis

Assassins Creed 3:Liberation is the fourth instalment in the Assassins Creed franchise. The game is an action and adventure, role-playing genre-based game. The main character is Aveline de Grandpré, a female French-African assassin. The game is set in the late 17th century at the end of the Indian war. It is set in an open world map. The controls of the game are quite simple and are generally that of any other action and adventure combat game. There is an online multiplayer option on the game. It was released on PS Vita initially, and then a couple of years later it was released on Xbox 360 and PS3. This is the fourth console based game in the series and was released by Ubisoft, who went on to make another 6 console games in the franchise. Ubisoft are one of the most popular game developers and have made many successful games over the years including the Just Dance and Far Cry franchises. The game was released worldwide, but first in the US. 

The advertising for the game featured many trailers and posters and really focused on the new aspects and features of the game including the chain kills and the new storyline. This was to draw in the target audience. Also, similarly to Black Panther, the game really put emphasis on the fact that their protagonist character was of a minority group and received a lot of praise for doing so.

The game managed to sell 3.5 million sales in the first week of its release, a success in the eyes of Ubisoft. The game received mixed reviews but Metacritic gave the game a 70/100 total score, based on the opinions of leading game reviewers. In 2015, Gameinformer rated the game 10th in the Assassins Creed franchise. Generally, the general audience feedback for the game is good, with many playthroughs available to watch on Youtube.

Some people may think that the game is a negative influence on children if they use the bobo doll theory. However, this statement is clearly not right, as many children have played this game and are not now walking around killing people with a massive sword. Another theory which could be applied here is the fandom theory by Jenkins. This is that the game developer sees what the audience want from the game and the choices they make in it, and then change the games and therefore change the people's personality to their liking.

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